Zenyatta

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Zenyatta
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Aliasesvikezors main
Banter level100%
LocationIris
Age20 or so
Affiliationssomething about omnics
Past affiliationsprobably omnic stuff
Physical description
Heightwho knows hes always sitting down
Dick lengthhe has one?
Mental disordersthat thing that turns omnics evil

Summary

Zenyatta calls upon orbs of harmony and discord to heal his teammates and weaken his opponents, all while pursuing a transcendent state of immunity to damage.

Official tips

  • Zenyatta is an offensive support hero that can heal allies and cripple enemies.
  • An enemy with Orb of Discord takes increased damage.
  • He has low health and mobility, but Transcendence makes him briefly invulnerable.

Abilities

he's got balls

one heals your friend one hurts your foe

when hes very powerful he hits the Q button and makes his friends invincible but blizzard made it so this doesn't work 90% of the time

Story

Zenyatta is an omnic robot monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again. He believes that by forming people into relationships, the world can be healed, and a better society created. But, when necessary, he will fight to protect the innocent, be they omnic or human.

Background

A former member of the Shambali, Zenyatta disagreed with the group's approach. He believed that the way to repair the problems between humans and omnics was not through dogmatic teaching but through interpersonal connection and engagement. Ultimately, Zenyatta followed his own path. He chose to leave the monastery and wander the world, helping those he meets to overcome their personal struggles and find inner peace.

At some point either before or after leaving the monastery, he encountered Genji, who had left Overwatch and was conflicted with his nature as a cyborg. Though Genji initially rejected Zenyatta's wisdom, the benevolent omnic would not be deterred. In time, Zenyatta became his mentor, and under the monk's tutelage, Genji reconciled his dual existence as both man and machine. Zenyatta would later consider Genji to be one of his brightest pupils.

Counters

Genji
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Aliasesninja counter to everything
Banter levelTHE DRAGON BECOMES ME
Locationotaku convention
Age14
Affiliationsnina watch
Past affiliationsanime sqquad
Physical description
Heightkinda short i think
Dick lengthsame range as reinhardts hammer
Mental disordersbitch

this goddamn ninja is perhaps the greatest threat known to man if you spot any of these guys past level 55 on comp you are dead meat son just step down before you get hurt

Strategy

this fucking asshole tbh fam Genji is a versatile flanker with a very high level of mobility. Genji is better suited up close to make use of his mobility and spread shurikens, but can still be formidable at range. Cyber-Agility makes Genji a difficult target and allows him to navigate the map with ease. Swift Strike allows Genji to engage, escape or move between targets efficiently. The damage on Swift Strike is considerable for most heroes, but is insignifanct to a tank. As such, Genji should use Swift Strike to either manoeuvre around his enemies or deal small but quick and easy damage. Reflect allows Genji to turn enemies' damage back towards them and even allows him to turn around entire ultimate abilities. This allows for potentially lethal burst damage, when it is timed properly and Genji is well positioned. Be wary when estimating your own abilities as Genji however, you are not the most agile hero nor do you deal the most damage, Genji fills a middle ground when it comes to these factors.

Weapons & Abilities

  • Cyber-Agility (Passive): Genji gains two benefits from this passive. First, Genji is able to climb up flat, vertical surfaces by holding the jump button while next to them. Second, Genji is capable of performing a double jump by pressing the jump button while already in the air.
    • Almost any vertical surface can be climbed with Cyber-Agility. You can jump again at any time while climbing, allowing you to reach catwalks and other areas that don't have a direct, vertical path up to them.
    • You can change the direction that Genji is jumping in when using the double jump. Simply hold the direction you want him to jump towards while executing the double jump.
  • Shuriken: Genji's primary weapon. The primary fire will cause Genji to shoot out three projectile shurikens towards his crosshairs in a volley. The secondary fire will cause Genji to quickly throw three shurikens in a cone in front of him.
    • The shurikens from both the primary and secondary fire can headshot, and are not subject to damage falloff.
    • The secondary fire throws the stars at a much faster rate. Use the secondary fire at short range where accuracy is less of a concern, and the primary fire for longer range engagements.
  • Deflect: When activated, Genji assumes a defensive stance for several seconds, during which time he cannot attack. While in this stance, most enemy projectiles or hitscan weapons that hit him in the front will be deflected in the direction he is aiming in. Deflected attacks use the same damage numbers and effects as the original, and can affect the shooter and their team.
    • An immensely powerful ability. With a few exceptions, Genji is immune to frontal attacks while Deflect is active. Make sure you aren't being attacked from behind to get the full use out of Deflect.
    • Frontal melee attacks are blocked, but do not deliver damage back to the enemy. Roadhog's Chain Hook will also be blocked, but not reflected in any way (as if the hook had hit a wall).
    • The attacks that cannot be deflected or blocked include Winston's Tesla Cannon, Lùcio's Sound Wave and the primary firing mode of Symmetra's Photon Projector, Zarya's Particle Cannon and Mei'sEndothermic Blaster.
  • Swift Strike: When activated, Genji dashes straight forwards a fixed distance, dealing damage to all enemies he passes through along the way. The cooldown on Swift Strike is reset whenever Genji scores an elimination.
    • Swift Strike is useful as a way of traveling around the map more quickly, as well as an escape. It can also be used as a finishing move, dealing a quick burst of damage to an opponent who's on low Health.
    • Swift Strike animation will cancel Genji's quick melee attack. Combining the two can be deadly at close range.
    • Because Swift Strikes will reset whenever Genji gets an elimination, you can use it to quickly chain kills between multiple low-Health targets. Use it to dash through the first target to kill them, scoring an elimination, and then dash through another low-Health target. The elimination doesn't actually have to be made with Swift Strike; finishing a target through other means (or even getting a kill assist) also resets the cooldown.
  • Dragonblade (Ultimate): Genji's Ultimate ability. When activated, Genji unsheathes his katana, disabling the use of his shurikens for the duration. His primary fire is replaced with a fast-swinging melee-ranged slash that hits all targets in a small cone in front of Genji, dealing high damage with every hit. Genji will sheathe the blade at the end of Dragonblade's duration, regaining the use of his shurikens.
    • Dragonblade is a high risk, high reward Ultimate. While Genji gains extremely high melee damage (beating even Reinhardt), he loses the ability to attack at range for the duration.
    • Remember that Cyber-Agility is still active when using Dragonblade. Use your double jump and wall climb to remain evasive so that you can get as many kills as possible.
    • The high damage from Dragonblade allows you to easily get eliminations. Remember to use Swift Strikes to deal more damage and close the distance with other enemies whenever you get a kill.
    • Activating Dragonblade also refreshes the cooldown of Swift Strike.

General Strategies

  • Genji is a deadly offensive threat, capable of easily sneaking behind enemy lines and harassing his opponents with constant volleys of shurikens. You should always be taking side routes in order to flank the enemy team, as Genji contributes much less when he's merely hanging back with his team. Remember to not get too far away from them, however, as Genji has much less of an ability to escape from bad engagements compared to Tracer.
  • Genji is usually better fighting his enemies at a medium distance, rather than up close. He lacks the evasiveness of Tracer and the damage/self-healing of Reaper, making him vulnerable to being killed if he opts to get too close to the enemy team. Only engage up close if either Dragonblade is up, or if the enemy you're fighting is vulnerable (such as a lone Widowmaker).
  • Deflect provides Genji with an incredibly high skill ceiling. It can be used to deflect everything from Pharah's Barrage, to Tracer's Pulse Bomb, to McCree's Deadeye, allowing you to rapidly turn the tables on almost any engagement. Smarter enemies will usually wait for you to use Deflect before using their abilities, so don't use Deflect too early. Trick them in to thinking that your Deflect is on cooldown, then spring it at the right moment to send their most dangerous attacks flying back at them.
  • A good burst damage combo is to use the secondary fire of Shuriken up close, followed by a quick melee attack, which is then animation cancelled with Swift Strikes. This will provide a heavy burst of damage that will kill many injured players instantly.
  • The wall climb of Cyber-Agility has a variety of uses, even in combat. When fighting near a doorway, get your enemy to chase you towards the doorway, then use Cyber-Agility to climb up over top of it and ambush them when they come through.
  • You must choose your moment to use Dragonblade carefully. Genji is not any more durable than normal while using it, meaning that your enemies can easily knock you away and kill you at range if you use it inappropriately. Try to use Dragonblade when there are multiple enemies with low base Health (such as Symmetra or Mercy) within reach of the Dragonblade, as this will let you quickly kill them and chain your Swift Strikes to both eliminate more targets and remain evasive to survive longer. Make sure you're within melee range of your enemies before activating it.